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Virtual Library In The World Of Meta-Verse

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  Virtual Library In The World Of Meta-Verse Virtual world Library  it is a digital knowledge repository with computer-simulated environments, which comprise of a well verified and catalogue information source and resources in which individuals interact with, and which enables Librarian and clients interaction via avatars. The metaverse will bring new, enhanced experiences to library  users in a variety of ways. For example, client would be able to use the metaverse to take virtual tours of library to get acquainted with the library usage (used as a medium for library Orientation) . This immersive experience would provide a better sense of the space than photos could.  customers would be able to access the Library holdings from a virtual tour to the virtual library shelf . Applications Of Meta-Verse in the Virtual Library : * Conduct natural, lifelike conversations with Library Officials and its client  around the globe, shifting time and space. 3D interactions are much more effective

Understanding the Concept Of Information visualization as a Necessary skill for The LIbrary staff in this 21st century library.

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  Understanding the Concept Of Information visualization as a Necessary skill for The LIbrary staff in this 21st century library. Information visualization is  the practice of representing data in a meaningful, visual way that users can interpret and easily comprehend . This includes data visualizations and dashboards. Information visualization is an effective way to share insights in a digestible format for non-experts. Since the emergence of data storage in the library which help them Provide people with access to the data and    information they need to work, Interact with, play, learn, and govern .  It becomes a matter of importance to understand the cruciality of having a data visualization skills to help project and    attend to    the need of it user. Data visualization is the presentation of data in a pictorial or graphical format. It enables decision makers to see  analytics presented visually, so they can grasp difficult concepts or identify new patterns. With interactive vis

UNDERSTANDING THE USER BEHAVIOR IN A DIGITAL LIBRARY USING AI DEEP LEARNING

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U NDERSTANDING THE USER BEHAVIOR IN A DIGITAL LIBRARY USING AI DEEP LEARNING  Deep learning, a subsection of artificial intelligence, is a method of machine learning that allows AI to develop skills and find solutions to complex problems way faster than humans can. Deep learning allows AI to be trained in predicting outcomes based on a given set of data. An AI with access to a large amount of data and even larger amounts of computing power can be capable of predicting human behavior with great accuracy. Deep learning enables Library to get the most out of the consumer data they’ve gathered. Integrated into Information resources , deep learning opens a lot of opportunities for Libraries . The accurate prediction of purchasing behavior means Digital libraries are now able to know what their User want before they even know what they want themselves. Without deep learning, AI can only help in analyzing Users Information ’ preferences based on what website and website they’ve reached or sur

The Public Library and its community

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  The Public Library and its community “Public libraries are dynamic, socially responsive institutions, a nexus of diversity, and a lifeline for the most vulnerable among us.”  Public libraries are seen as such important third-place institutions because they and their librarians have gradually assume greater responsibility beyond lending out books. In many communities, librarians are also ad hoc social workers and navigators. They help local people figure out the complexities of life, from navigating the health system to helping those with housing needs. This “go-to” role has influenced library programming and events, with libraries providing advice and connections to health, housing, literacy, and other areas. Other sectors, such as health care, increasingly see public libraries as the main access point to a community. For instance, the National Library of Medicine is helping local librarians to be more effective local navigators by    the regular hosting of webinars and incisive trai

The Impact of Data in our Libraries

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         The Impact of Data in our Libraries  Library and Information Centers as a part of either a higher education institution (Academic Library) or directly connected to society (Public Library) operate in a highly competitive environment with different varieties of data.  Nowadays, libraries compete with each other and with other information providers and suppliers such as bookstores, authors and literary discussion groups  The use of Data in the library contains the answer to several valuable questions related to patterns, trends & associations of user behaviour. It plays a major role in helping libraries to clearly understand the changes in user needs, accordingly reshape & restructure their services & procedures accordingly (Subhajit Panda ) Analytics Of Data generated in the library as the capabilities to uncover new challenges of the information utilization and consequently helps a librarian to fulfil his role as an Embedded Librarian, both in theoretical & pra

Augmented Reality in the 21st century Library

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  Augmented Reality in the 21st century Library I. INTRODUCTION Augmented reality (AR) bridges the gap between the real world and the virtual world – spatially and cognitively .  It allows to integrate the real world and the virtual world and presents information on mobile devices that directly corresponds to the physical environment. By selecting, filtering, and visualizing virtual objects context-based information can be displayed together with real world objects. AR is categorized by Gartner in its Hype Cycle for Emerging Technologies 2018 to be part of the Trough of Disillusionment. Augmented Reality integrates 3D virtual objects in a 3D real environment in real time [8]. In AR virtual objects are superimposed upon or composited with the real world, but the user can still see the real world. Therefore, AR supplements reality, rather than completely replacing it like in Virtual Reality (VR). Instead of creating a completely synthetic world (i.e., virtual world) in which the observer

The Public Library

  Due to the unending Strike, The role of The Nigeria public Library in bridging the Gap of Knowledge acquisition and research Work between the School on strike and the student it becomes a matter of necessity when we realize that education as gone beyond the four walls of Classroom... The 21st century Public library now cater for the need of it community student .. providing them with the necessary information resources needed to meet her users Need...